underwhelming use of colors light/shade/texture
underwhelming use of colors light/shade/texture
can you specify or suggest a way to improve the light/shade/texture of this piece?
so I can have a better idea of what to do next.
:)
I'm legit raising my head up as if though im looking at a tall building as I watch this
my critique is that the top of the building has different block structure than the lower. Like if the lower squares are 12X12 inches, the top is a stiff 70X200. Though it might be stylish. Some of the blocks up-top dont match up with size with one another
overall, 2 thirds of the way to the top feels weird with the block sizes, and the top area feels very boring being just one giant slab of stone with no special structure, carves, or blocks to it
Edit; holy fk this was done on paper, i just noticed the creases. edit from 4.5 to 5 stars
the left-side arm there is rly weird. Its competing to be in the foreground with the chest/neck regardless of her body looking to the side which would negate that
more shading on gloves needed, but nice. pulling 2 light sources aint easy
pretty good. wonderful perspectives and background
very cool concept sheet! how long did it take?
That's that good shit. Wish I could do expression and constructions like that
structure and expression wise, you're acing it but you lack knowledge with colors.
Wishthatwasme- What? who said that?
nice little custom touche there in the end
the bag's shading is disappointing, and some parts could've been sharpened. Though the setting is great
completely agree with this, i need more practice with sharp lighting like this. Thank you for your critique!
I like drawing things
Occasionally taking commissions
Game-dev + Animator
Self-taught
U.S
Joined on 5/29/14